On Tuesday, April 18th, 2023, Christ the King School hosted a fun-filled night of interactive STEAM activities for students and their families. The event featured a range of hands-on activities designed to engage kids in science, technology, engineering, arts, and math.
The night kicked off with a visit from Bingo the robot dog. Students were thrilled to meet this friendly robot dog and learn about how he interacts with kids. They had a great time racing him across the gym.
Next, students were transported to another world with Virtual Reality apps that allowed them to swim in the ocean with sea creatures and take a tour of the stars in a planetarium. They were amazed at how immersive the experience was and how it felt like they were really swimming with sharks and dolphins or flying through space.
The fun continued with 3D painting and coloring in a 3D coloring book. Students wore Oculus goggles, which made the images pop off the page and created a truly unique and engaging experience.
One of the highlights of the night was Nathan’s science show, where he demonstrated the power of Thor’s hammer and challenged students to see who was worthy enough to lift it. With lights and sound, the show was both entertaining and educational, teaching kids about the properties of magnets and how they work.
In addition to the exciting activities already mentioned, the night also included an opportunity for students to fly drones. This activity was a great way for students to learn about the technology behind drones and the science of flight.
Students were able to practice their piloting skills as they navigated the drones around obstacles and through courses. They learned about the various sensors and controls that are used to operate drones and the physics principles that make flight possible.
Beyond the thrill of flying drones, this activity also had great educational value. It introduced students to a rapidly growing field with many career opportunities, such as aerial photography, agriculture, and search and rescue operations.
Students also had the opportunity to drive Kamigami robot bugs and maneuver STEMBot robots to collect unobtanium. These activities allowed students to learn about coding and robotics in a fun and engaging way, and they loved seeing how their commands were translated into movement by the robots.
Finally, students were able to make their own music with cardboard pianos attached to laptops through Makey Makey circuit boards. This activity encouraged creativity and innovation, allowing students to explore the intersection of music and technology.
Overall, the night was a huge success, with students and their families having a great time exploring the various STEAM activities. It was a fantastic way to promote hands-on, interactive learning and to inspire students to pursue their interests in science, technology, engineering, arts, and math.